Open to Internship Opportunities

Riswan
Hamua

Game Technology Student · Unity Developer · Interactive Simulation Developer

I build interactive simulations and games that turn complex systems — from smart agriculture to real-time mechanics — into something you can play.

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Riswan Hamua
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0 Semesters
Dean's List
0+
Projects
Unity & C++
Specialization
Game Technology
Field
🌴

Key art — generate with Nano Banana

Smart Farming Simulation showcase
SOIL 62%DRONE ONLINENURSERY · BLOCK AAI SCAN: READY
Currently Buildingv0.1 · In Active Development

Smart Farming Simulation

A Unity-based interactive simulation that teaches modern oil-palm nursery management — blending IoT soil data, drone scouting, and AI disease detection into a hands-on learning experience.

🎮

Unity Simulation

Built as a real-time, interactive 3D smart-farming simulation.

🌴

Oil Palm Nursery

An authentic nursery environment and crop lifecycle to manage.

📡

IoT Soil Monitoring

Live soil & moisture sensor data feeds the gameplay loop.

🚁

Drone Monitoring

Aerial scouting system for field overview and inspection.

🔬

Disease Detection

AI-assisted plant disease identification mechanics.

📚

Interactive Learning

A gamified, hands-on educational loop for real agronomy skills.

What I've built

Featured Projects

🌴
Smart Farming Simulation Game
In Development
Click to explore
UnityC#IoTAISimulation

Smart Farming Simulation Game

A Unity-based smart agriculture simulation set in an oil-palm nursery — featuring IoT soil monitoring, drone scouting, and AI disease detection as interactive gameplay.

My Contribution

Designing the simulation systems, sensor-driven gameplay loop, and interactive learning mechanics.

📚
Library Management System
Completed
Click to explore
C++MySQLOOP

Library Management System

A full-featured library management system with CRUD operations, user authentication, and a persistent relational database.

My Contribution

Architected the relational schema and built the CRUD interface with OOP principles and session handling.

🐇
Rabbit Invasion Racing
Completed
Click to explore
OpenGLC++GLSLPhysics

Rabbit Invasion Racing

A 3D racing game built with OpenGL featuring custom GLSL shaders, real-time physics, and dynamic obstacle spawning.

My Contribution

Wrote custom vertex & fragment shaders and implemented real-time collision and procedural obstacles.

🏫
Sneak Out
Completed
Click to explore
UnityC#NetcodeMultiplayerGame Design

Sneak Out

An online multiplayer game rooted in Malaysian school residential (Asrama Sekolah) culture. Players take on the role of students sneaking out of the dormitory at night, outwitting prefects and wardens in a cat-and-mouse chase built around shared cultural memory. Winner of 2nd Place at the FTMK Innovation Competition.

My Contribution

Led the full game design and development, including real-time multiplayer networking, role-based gameplay mechanics, and cultural level design that captures the Asrama Sekolah experience.

🦺
SafetyFirst 3D
Completed
Click to explore
Three.jsJavaScriptWeb GLGame DesignOSHA

SafetyFirst 3D

A web-based 3D educational game that transforms mandatory construction safety training for TVET students into an engaging, interactive experience. Built with Three.js, it runs directly in the browser with no installation required. Three gameplay modes cover real-time PPE selection, a 3D hazard hunt, and a fast-paced obstacle runner, all grounded in Malaysian DOSH and OSHA compliance standards.

My Contribution

Designed and developed the full game including all three gameplay modes, real-time regulatory feedback system that references DOSH and OSHA standards on incorrect choices, and cross-browser responsive optimization.

What I work with

Skills

Game Development

Unity
Unity
Unreal Engine
Unreal Engine
Godot
Godot
C#
C#
C++
C++

Creative Tools

Blender
Blender
After Effects
After Effects
Photoshop
Photoshop
CapCut
CapCut

AI Tools

Claude Code
Claude Code
Codex
Codex
NotebookLM
NotebookLM
Higgsfield
Higgsfield
Nano Banana
Nano Banana

Development

Git
Git
GitHub
GitHub
MySQL
MySQL
Python
Python

What I Have Done

Experience

2026

Research Collaborator

UTeM / FTMK

Collaborated with a supervising lecturer to design and implement AI behaviour systems for a Tilt 5 holographic game, exhibited at the International Invention, Innovation and Technology Exhibition (ITEX) 2026. The project earned a Silver Award in international competition.

UnityTilt 5AI BehaviourResearch
2025

Facilitator

Next Gen Digital Ninja 2025

Mentored high school students in game development as part of the Next Gen Digital Ninja 2025 programme. Led hands-on sessions covering GDevelop for 2D game creation and Unity on the Tilt 5 holographic platform, making spatial and immersive development accessible to young learners.

GDevelopUnityTilt 5Mentoring
2024 – 2025

Game Designer and Developer

Various Game Jams

Competed in multiple game jams filling both the designer and developer roles. Produced complete, polished game experiences under tight deadlines and earned awards at several events, demonstrating creative problem-solving and the ability to ship under pressure.

Game DesignUnityGDevelopRapid Prototyping

Academic Path

Education

2023 – Present

Universiti Teknikal Malaysia Melaka (UTeM)

Bachelor of Information Technology (Game Technology) with Honours, FTMK

CGPA 3.80

Currently pursuing a degree in Game Technology at the Faculty of Information and Communication Technology. Dean's List recognition across all six semesters reflects consistent academic performance alongside active involvement in research, international exhibitions, and game development competitions.

2022 – 2023

Kolej Matrikulasi Kejuruteraan Johor (KMKJ)

Matriculation, Engineering Track

CGPA 3.67

Completed an engineering-track matriculation programme with a CGPA of 3.67. The rigorous curriculum in calculus, physics, and engineering principles sharpened analytical thinking and built the academic discipline carried forward into university.

Until 2021

SMK Madai

Sijil Pelajaran Malaysia (SPM), Science Stream

6A 2B 1C

Completed secondary education in the Science stream with a strong SPM result of 6A 2B 1C. Built a solid foundation in mathematics and the sciences that continues to inform a systems-thinking approach to development.

Recognition

Achievements

🥈
2026

Silver Award — ITEX 2026

Contributed to a Silver Award-winning exhibit at the International Invention, Innovation & Technology Exhibition (ITEX 2026) — collaborating directly with a supervisor to engineer AI behaviour systems for a holographic game built on the Tilt 5 platform.

🏅
2025

2nd Place — FTMK Innovation Competition

Secured 2nd Place at Workshop 2 of the FTMK Innovation Competition by designing and developing an online multiplayer game rooted in Malaysian school residential (Asrama Sekolah) culture — blending real-time networking, game design, and local storytelling.

🎮
2024 – 2025

Multiple Game Jam Awards — Game Designer & Developer

Recognised across several game jams as both Game Designer and Developer — consistently delivering creative, polished game concepts under tight time constraints and competitive judging.

🏆
2023 – 2026

Dean's List — All 6 Semesters

Placed on the Dean's List every semester from Semester 1 through Semester 6 — a full-degree record of academic excellence maintained without interruption.

2022

National Football Participation

Selected to compete at the national level in football — demonstrating the same teamwork, discipline, and composure under pressure that drives my work in collaborative development.

🥉
2020

3rd Place — Sabah COVID-19 Infographic Competition

Awarded 3rd Place for outstanding visual communication and creative design under a public-health brief — an early signal of the design sensibility that now shapes my game and UI work.

Let's connect

Get in Touch

Open to internship opportunities, junior developer roles, and collaboration. Let's build something interactive together.

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